DIEGO VALDERRAMA
GAME DESIGNER




Shoot'em up (SHMUP) with a 2.5D third-person perspective, set in a cyberpunk nation controlled by a dictatorship. The protagonist is a drone that must face others of its kind. The player must survive through the levels, eliminating enemies, dodging environmental obstacles, and collecting materials to upgrade their equipment throughout the game.

MAIN TASKS

GAME DESIGN
Developed and iterated game mechanics to ensure engaging and balanced experiences.

DEVELOPMENT LEAD
Supervised and directed the game development process, ensuring the efficient implementation of mechanics and levels.

LEVEL DESIGN
Lead designer in creating and executing key elements in level design, contributing to the overall gameplay and structure.

DOCUMENTATION
During pre-production, I developed documents such as the GDD, LDD, and GSB. During production, I created guide documents for screen interfaces.


UX / UI
Led the design and implementation of intuitive and attractive interfaces to ensure a good user experience.

ENEMIES AND INTERACTABLES
Contributed to the design of both enemy mechanics and interactive elements.

BALANCE
Optimized the balance of weapons, abilities, and difficulty for an immersive and fair gameplay experience.

GALERY

Development
10 Months (Mar. 2023 - Dic 2023)

Team (Institute)
Sleepy Racoons - 13 members

Platform
Gamejolt







