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Shoot'em up (SHMUP) with a 2.5D third-person perspective, set in a cyberpunk nation controlled by a dictatorship. The protagonist is a drone that must face others of its kind. The player must survive through the levels, eliminating enemies, dodging environmental obstacles, and collecting materials to upgrade their equipment throughout the game.

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MAIN TASKS

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GAME DESIGN

Developed and iterated game mechanics to ensure engaging and balanced experiences.

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DEVELOPMENT LEAD

Supervised and directed the game development process, ensuring the efficient implementation of mechanics and levels.

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LEVEL DESIGN

Lead designer in creating and executing key elements in level design, contributing to the overall gameplay and structure.

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DOCUMENTATION

During pre-production, I developed documents such as the GDD, LDD, and GSB. During production, I created guide documents for screen interfaces.

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UX / UI

Led the design and implementation of intuitive and attractive interfaces to ensure a good user experience.

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ENEMIES AND INTERACTABLES

Contributed to the design of both enemy mechanics and interactive elements.

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BALANCE

Optimized the balance of weapons, abilities, and difficulty for an immersive and fair gameplay experience.

GALERY

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Development

10 Months (Mar. 2023 - Dic 2023)

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Team (Institute)

Sleepy Racoons - 13 members

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Platform

Gamejolt

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