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DIEGO VALDERRAMA
GAME DESIGNER




Our game, inspired by Bubble Worker Syndrome and social bubbles, follows a young office worker with anxiety and social fear due to traumatic experiences at her previous job; her mission is to collect folders around the office and return them to her desk while avoiding social interactions that could trigger emotional reactions and flashbacks from her past.

MAIN TASKS
DESIGNER
Game designer during the two-day production, responsible for creating levels, enemies, and the main character, defining the game flow.
STORY AND NARRATIVE
Responsible for the game's narrative and world-building, providing context through level design.
TOOLS
Unity
Aseprite
Adobe Illustrator
Word

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