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DIEGO VALDERRAMA
GAME DESIGNER




MAIN TASKS
DESIGNER
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Responsible for level design, creating situations for organic levels.
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Collaborated on designing enemy mechanics and statistic.
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Responsible for conceptualizing the boss visually and designing its phases.
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Actively collaborated in the creation of documents such as the GDD, LDD and Art Book
TOOLS
Unity
Visual Studio
Adobe Illustrator
Word
Excel
Power Point
Draw.io

BOSS SKETCHES

BASE MODELING

ITERATION OF SKETCHES

FINAL MODELING


GALERY

Development
3 Months (Mar. 2022 - Jul. 2022)

Team (Institute)
Bizcochitos - 6 members

Platform
Itch.io
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