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DIEGO VALDERRAMA
GAME DESIGNER




MAIN TASKS
DESIGNER
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Responsible for creating the gameplay flow within each level.
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Actively collaborated in the creation of documents such as the GDD and LDD.
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Creation of graphics such as floor plans, molecular flows, and flowcharts.
MANAGEMENT
Led the project by efficiently allocating resources and closely supervising each team member. I used tools like schedules, logs, and reports to improve management and achieve objectives.
TOOLS
Unity
Visual Studio
Adobe Illustrator
Word
Excel
Power Point
Draw.io

Development
3 Months (Aug. 2022 - Dic. 2022)

Team (Institute)
POST MORTEM - 10 members

Platform
Itch.io
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